This book is an easier read compared to the never-ending historical accounts we witnessed in The Nature of the Book or Glut. The first 90 pages read very quickly.
I want to spend a minute discussing the open source model. Benkler gives a description of open source, stating “The person or small group starts by developing a part of this project, up to a point where the whole utility—if it is simple enough—or some important part of it, is functional, though it might have much room for improvement” (p. 66). While the physical nature of the museum (as in, come visit our so-and-so museum at 123 Main St.) continues, it might be good to think about ways in which we could enrich the experience of the museum. Not only that, but think of ways to enrich at no cost, using visitors’ knowledge, opinions and stories to augment the visit experience.
What about the social aspect? Benkler mentions Skype briefly on page 86, but never dives in to the world of using computers as social tools. I’m curious what Benkler would have to say about social networks (via web-based services like FB, etc.) and how they assist in information sharing, storage and retrieval.
This week, I skimmed through a presentation about museums and tech. The head of Information Technology at San Jose Museum of Art (SJMA) shared his story on how the museum started with cellphone-based tours all the way through their current iPhone offering.
Filed under: Ben Smithson, museum, open source, peer production
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